- press ENTER to search or ESC to cancel
Aseprite uses several file formats to save and load different information. The main thing you need to know is that your work is saved in your local computer when you use the File > Save menu. There is no "cloud" or remote server funcionality involved, so keep in mind to backup your work or use a cloud-like folder service like Dropbox, Drive, OneDrive, etc. if you want to keep your work safe or shared between computers.
Aseprite has its own file format to save your work:
.ase, both are the same).
When you save your sprites in an
.aseprite file you
will be able to keep all the information intact (color
mode, layers, frames,
palette, tags, slices, etc.)
Generally you will want to export your work to other
.gif, etc.) for publishing purposes or to use your
assets in a game. But keep the original
.aseprite in a safe place to
modify the sprite when it's required.
The internal structure of these files is described in the Aseprite File Format Specs.
A script in the File > Scripts > Open Scripts Folder folder used for scripting purposes.
The main options/configuration specified in the Edit > Preferences dialog are in this file.
Custom brushes are stored in this file (a XML file). In the future we'll bring more options to export/import brushes between different files.
Your customized keyboard shortcuts are stored in this file, and when
you export/import keyboard shortcuts the same
format is used (a XML file).
sessions folder has some backup files used
in data recovery process.