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Table of content

Overview

Basics

Sprite

Files

Customization


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Sprite sheets

A sprite sheet is one big image with several frames of the same sprite on it. For example, you can save this animation:

Running Guy

Like an horizontal sprite sheet:

Horizontal Sprite Sheet

A vertical one:

Vertical Sprite Sheet

Or a matrix:

Matrix Sprite Sheet

In the following section you will know how to export and import this kind of images into Aseprite.

Import

To import a sprite sheet use File > Import Sprite Sheet option. Then you can select the file to import with an assigned offset x, y and sprite width, height.

Import Sprite Sheet 01

Padding is available if there are gaps between sprites, and the sheet type will affect the order of the sprites taken in.

Import Sprite Sheet 02

Export

To export a sprite sheet use File > Export Sprite Sheet option. You can select all visible layers or a certain layer, and select the frames based on tags.

Export Sprite Sheet

Automate from Command Line

(Work-in-progress)

Texture Atlases

A texture atlas is an huge image with all the graphics, sprites and images that a game will use. It's called "texture" because the image can be loaded into the video memory, to render graphics on screen with hardware acceleration.