Exporting

Generally you will use the File > Save to save your work with full information as a .ase or .aseprite file (both are the same). Then you can export your sprite for your own game, website, application, etc. using the File > Export menu option to convert your sprite into a .gif file or a sequence of .png files.

File > Export will remember the latest options you've used in case that you want to save the copy again.

Export as a sequence of images

You can save the whole animation as a sequence specifying a file name with a number and a file type for static images. E.g. frame1.png where 1 specifies the number of the first frame, and .png the static file type used to save each frame. See how to load a sequence of images.

If you specify other file name like frame001.png file names will be like frame001.png, frame002.png, frame003.png, etc.

Export Just One Frame

From File > Export you can export one frame (or one layer, or a set of selected frames, etc.) changing Frames field to Selected frames:

File > Export > Selected Frame

Automatic Resize on Export

The File > Export dialog contains a special Resize field so you can save your copy with other scale. E.g. It's useful to upload your animation for social networks (like Twitter), that needs higher scales (e.g. 400% of your original sprite size):

File > Export > Resize

Other Export Options

There are other useful options in File > Export:

File > Export menu option

  • Animation Direction: You can export your animation in Forward, Backward, or Ping-Pong mode.
  • Apply pixel ratio: In case your sprite has a special pixel aspect ratio (like 2:1), checking this option will export the sprite applying the pixel aspect ratio to the final result.
  • Export for Twitter: Adjusts the animation to avoid some problems on Twitter reproducing the last frame with an invalid delay.

SEE ALSO

Save | Sprite sheets | Command Line Interface