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Table of content
Globals namespaces
Constants
- Align
- AniDir
- BlendMode
- BrushPattern
- BrushType
- ColorMode
- FilterChannels
- FlipType
- Ink
- MouseButton
- MouseCursor
- RangeType
- SelectionMode
- SpriteSheetDataFormat
- SpriteSheetType
- TilemapMode
- TilesetMode
- WebSocketMessageType
Classes/objects
- Brush
- Cel
- Color
- ColorSpace
- Dialog
- Editor
- Events
- Frame
- GraphicsContext
- Grid
- Image
- ImageSpec
- KeyEvent
- Layer
- MouseEvent
- Palette
- Plugin
- Point
- Properties
- Range
- Rectangle
- Selection
- Site
- Size
- Slice
- Sprite
- Tag
- Tile
- Tileset
- Timer
- Tool
- TouchEvent
- Version
- Uuid
- WebSocket
- Window
Scroll
app.command.Scroll {
direction=string,
units=string,
quantity=int
}
Scrolls the active editor view according to the given parameters.
direction: The selection will be moved to a specific direction, can be"left","right","up"or"down".units: The unit to use forquantity. Can be"pixel","tile-width","tile-height""zoomed-pixel","zoomed-tile-width","zoomed-tile-height","viewport-width","viewport-height".quantity: the number ofpixels, ortile-widths, etc. to move the selection to the givendirectiondepending on theunits.
# Example
app.command.Scroll{
quantity=50,
units="pixel",
direction="right"
}