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Allegro Sprite Editor

What is ASE?

Join us: ASE Group
Please: Report bugs!

ASE (Allegro Sprite Editor) is a program specially designed with facilities to create animated sprites that can be used in some video game. It lets you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think.

Features

Do you need more?
Request a feature.

With ASE you'll be able to:

  • Edit sprites with layers and frames (see Sprite in the wiki).
  • Edit RGBA, Grayscale and Indexed images (256 color palettes).
  • Load/save sprites in these formats: .GIF, .FLC, .FLI, .PNG, .BMP, .PCX, .TGA, .JPG, and .ASE
  • Load/save animations in sequence of bitmaps (frm00.pcx, frm01.pcx, ...).
  • Tiled drawing mode to draw patterns and textures.
  • Undo/Redo support for every operation.
  • Special tools like Blur, Jumble, Convolution Matrices.
  • Multiple editor support.
  • Onion skinning support.

Download ASE

Do you need help?
Use the wiki or the forums.

ASE 0.6 BETA 2 Windows 98/2K/XP/Vista (NEWS)
ASE 0.5 Windows 98/2K/XP/Vista Installer
ASE 0.6b2 Source code

See the new ASE Quick Reference! (included in the docs folder)
MD5:
95b470a1ff70d6f437fa2c381f863804 ase-0.6b2-win32.zip
c3f7fd36481d958937eaadaad2f7f68d ase-0.6b2.zip

If you want to compile ASE (on Windows or GNU/Linux), you should use Allegro 4.2 (Allegro 4.2.3 SVN is recommended for Windows).

About GNU/Linux binaries: You can find more information about ASE on GNU/Linux (and a binary distribution too) in this site (thanks to Darryl LeCount).

SVN access (browse):

svn co https://ase.svn.sourceforge.net/svnroot/ase/trunk ase