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Tweening support #96

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aseprite-bot opened this issue Aug 20, 2014 · 12 comments
Open

Tweening support #96

aseprite-bot opened this issue Aug 20, 2014 · 12 comments
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feature Feature request, or something should be improved imported medium priority ui vector
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@aseprite-bot
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From kjell.sa...@gmail.com on April 13, 2012 19:03:39

It would be cool if tweening was possible.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=96

@dacap
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dacap commented Nov 26, 2014

It would be great to be able to tweening cel position, rotation, scale, or create new style of "path" layers with polygons that can be transformed frame by frame (and autotweened)

@dacap
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dacap commented Oct 29, 2015

We could include a tweening of tool parameters. E.g. Two points in one frame, and other two points in other frame, so we can draw a line on each frame interpolating those points. Anyway a path layer (#814) with keyframes and interpolation curves would be more powerful (and non-destructive).

@dacap dacap mentioned this issue Dec 12, 2017
@maanemann
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It's been over two years, github says, have you been working on this feature? It would take Aseprite to the next level! I really hope you have, or have it on the agenda. Please please please...

@maanemann
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maanemann commented May 1, 2018

First comment: https://pixelation.org/index.php?topic=21183.0

IMO Photoshop is a pain in the brain to animate in, it's unstable (when starting to animate), unhandy and lacks fundamental features, like moving more than one graphic at once (!) when using timeline instead of frame-based animation, which is necessary for tweening. So if Aseprite got a tweening feature, like adjusting parameters over several frames as described above, eg. position and rotation – the angels would sing.

@dacap dacap added the vector label Feb 26, 2019
@RVYA
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RVYA commented Oct 28, 2019

Any news regarding this features?

@Gasparoken
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Gasparoken commented Oct 14, 2020

The Path Layer function is in the Aseprite 1.4 roadmap (in the future). In the middle, you can give a shot to a recent script to make path movement/rotation of an object through a path:
T01-TranslationLineal-RotationNone
PathAnimator (code in one Lua file: path_animator.lua, and mini gif tutorials are included)
Github code (source code, path_animator_tool.lua is the main file to run the tool dialog)
An example of how someone can play with it:
piston biela

@maanemann
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Really cool script! 🎈 Looking forward for it being implemented:)

Maybe including size for a later milestone. And easing in/out as seen in the last gif -- guess that's the 'translation' drop-down, curious to try those options!

Btw are the two of you brothers?

@Gasparoken
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Thanks a lot @maanemann !
I'll add scale options and the movement of a multi layer animated sprite.
Yeah, we are! 😄

@maanemann
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Radical! Multi layer movement is definitely a useful feature that i didn't think of! 😮
So nice that you work together in making killer software!!

@PDJazzHands
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its been a while, any news?

@dacap
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dacap commented Jun 15, 2021

@PDJazzHands I'll give some priority to the tweening support (mainly for cel positions and slice positions)

@dacap dacap added this to the v1.3 milestone Jun 15, 2021
@dacap dacap self-assigned this Jun 15, 2021
@dacap dacap removed their assignment Sep 15, 2022
@doctorcrimson
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A third party is selling this feature for $5, but tbh I'd rather use an external tweening tool than purchase those third party addons.

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