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--frame-tag does export all frames in v1.1.1 instead of tag frames. #897
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This might relate to #894. Currently, Maybe we can redesign these arguments and commands to make batch actions more intuitive and easy-to-use, like |
If that is the place for discussing it: Yes, I would be in favor of having the CLI a bit reworked simply because so far the interface rarely does what I expect it to do. Here is the use case that I am interested in:
Ultimately this would be what I want to do as this can be easily send to other external tools, as opposed to using the spritesheet and json data - and as I understand this should be the reason for having a CLI at the first place. |
Hi @bfloch. The frame tags is a new feature from v1.1-beta1 and we're adding missing parts to the CLI progressively (the UI is priority).
Both commands have issues:
I'll fix these issues ASAP and there will be a v1.1.2 this week. Note: About redesigning the CLI, I'm not sure that would be a good idea, at least backward compatibility must be kept, and having two CLIs is not something I'd love to see. I've create this issue in case someone want to help with a better CLI. |
…ceFrame is false This bug was found in a comment in #897
@dacap I'm sorry to bother you, but if you could spare some time to help me again, it would be greatly appreciated. For this example, I would like to have 'filename-ready.gif' , 'filename-idle.gif', and so on. |
@hepari actually it's not possible, but I'd like to add this soon (maybe in v1.1.5.5), keep in touch |
@dacap That's great to hear. I'm using Aseprite to organize my game assets, and I must say it's proving itself to be a nearly perfect solution. Can't wait to see that feature in action! |
I was working on this issue, but the change is so big that I'd prefer to include this in the v1.2 beta branch. I'll try to make it available on Steam beta branch maybe next week (or a couple of weeks with other new features). Keep in touch. |
@dacap Ahh, okay. Then I will opt into the beta branch once it's up :) Thank you for letting me know! |
This will be available in v1.2-beta1. |
Thank you for letting me know, David! On 1 June 2016 at 23:51, David Capello notifications@github.com wrote:
|
I have an .ase where on one layer there is 4 non overlapping tagged animations.
Aseprite.exe --batch --frame-tag "MoveN" player_v001.ase --save-as "out\test.gif"
The gif or pngs always show all the frames, not only the specified tag. This is also true for
--sheet --ignore-empty
.Using the dialog works like expected.
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