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Set animation not loop on export gif #585

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AliveGameStudio opened this issue Jan 28, 2015 · 4 comments
Closed

Set animation not loop on export gif #585

AliveGameStudio opened this issue Jan 28, 2015 · 4 comments
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feature Feature request, or something should be improved
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@AliveGameStudio
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now export gif is looped by default,please add a option to make it not loop.
BTW,I really wanted v1.1!!

@dacap dacap added the feature Feature request, or something should be improved label Jan 29, 2015
@dacap dacap added this to the v1.0 milestone Jan 29, 2015
@dacap dacap self-assigned this Jan 29, 2015
@dacap
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dacap commented Jan 29, 2015

Hi! I'll try to add this new option in v1.0. About v1.1, would you like to try a beta? Send me an email to support@aseprite.org ;)

@dacap dacap closed this as completed in c4d0266 Jan 29, 2015
@bberak
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bberak commented Mar 20, 2018

Hi @dacap,

I know this issue is really old - but I can't find a way to remove the loop when exporting a .gif (both via the UI and the CLI).

Is this feature still available?

Cheers!

@dacap
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dacap commented Mar 20, 2018

Hi @bberak, via the UI you can specify it in the GIF alert just after selecting the gif file:

screen shot 2018-03-20 at 08 39 24

There is no option via CLI at the moment 😢 I'll take note about this in my to-do list.

A possible workaround would be to indicate a long delay in the last frame.

@bberak
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bberak commented Mar 21, 2018

Thanks for the quick reply @dacap - that'll work just fine indeed :)

CLI option (for me personally) is just a nice to have..

Cheers!

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