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Infinite loop upon creating new sprite with a loop section set #409

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aseprite-bot opened this issue Aug 20, 2014 · 2 comments
Closed

Infinite loop upon creating new sprite with a loop section set #409

aseprite-bot opened this issue Aug 20, 2014 · 2 comments

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From kirby...@gmail.com on June 10, 2014 02:30:42

What steps will reproduce the problem? 1. Create a new sprite.
2. Add about 7 frames to it.
3. Click frame 5.
4. Click the gear.
5. Click set loop section.
6. Open the mini editor. (If it's not open)
7. Click play on the mini editor.
8. Ctrl+N
9. OK.

Infinite loop. (Probably, anyway. Therefore no aseprite-memory.dmp) What is the expected output? What do you see instead? I expect the loop section to be per file and not global, I suppose. What version of the product are you using? On what operating system? Aseprite 1.0.1 on Windows Vista 32 bit.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=409

@aseprite-bot aseprite-bot added this to the v1.0 milestone Aug 20, 2014
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From davidcapello on June 12, 2014 17:19:25

Status: Accepted
Owner: davidcapello
Labels: -Priority-Medium Priority-Critical Version-1.0.1 Milestone-1.0

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From davidcapello on June 12, 2014 19:28:49

Fixed: b1843f8 Anyway the configuration by document is another pending issue to be solved soon.

Status: Fixed

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