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Sprite sheet/animation tools #4

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aseprite-bot opened this issue Aug 20, 2014 · 5 comments
Closed

Sprite sheet/animation tools #4

aseprite-bot opened this issue Aug 20, 2014 · 5 comments
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feature Feature request, or something should be improved high priority imported ui
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From pprid...@gmail.com on January 02, 2011 17:12:08

What do you need to do? Hi David! It would be really cool to be able to load/save sprite sheets, save animations to a sprite sheet, or split a sprite sheet into multiple images etc. so that game animations can be easily transformed between those formats. How would you like to do it? Load a sprite sheet, specify cell dimensions, split into an animation as it loads into ASE. Export an animation to sprite sheet in the reverse fashion, specify number of columns etc. Also potentially have options for specifying sprite border behaviours (pixel doubling etc. useful for filtered GL textures) or packing sprites into a sheet based on best fit.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=4

@aseprite-bot aseprite-bot added this to the v0.9 milestone Aug 20, 2014
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From davidcapello on March 05, 2011 12:57:45

Owner: davidcapello
Labels: Milestone-0.9

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From davidcapello on March 29, 2011 17:45:44

Status: Started
Labels: -Priority-Medium Priority-High

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From chinbill...@gmail.com on July 12, 2011 09:57:17

I'd like something similar to this ( Issue #30 ) except not all sprite sheets are on a regular grid. Some need you to manually specify the sprites (so zoom would be useful). Cheers!

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From davidcapello on July 31, 2011 17:17:10

Issue #36 has been merged into this issue.

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From davidcapello on August 08, 2011 07:08:44

Implemented:
Import Sprite Sheet: dacap@0bddf26 Export Sprite Sheet: dacap@d5dd899 both commits in master branch.

This issue will be marked as fixed, and future modifications should be reported as new issues/features.

Status: Fixed

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