Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Timeline #293

Open
19 of 23 tasks
aseprite-bot opened this issue Aug 20, 2014 · 2 comments
Open
19 of 23 tasks

New Timeline #293

aseprite-bot opened this issue Aug 20, 2014 · 2 comments
Labels
feature Feature request, or something should be improved high priority imported maintenance timeline ui
Milestone

Comments

@aseprite-bot
Copy link
Collaborator

aseprite-bot commented Aug 20, 2014

From davidcapello on November 25, 2013 17:11:09

Rewrite the current Animation Editor as a timeline at the bottom of the screen that can be viewed at the same time we edit the sprite. In this way we can move through frames/layers and see where we are located. With this new Timeline the StatusBar doesn't have to show the layers anymore.

The first version of the Timeline can be just that: the current animation editor visible next to the sprite editor. But a next version of the timeline should include the following features:

Review bugs:

Review features:

Duplicated issues:

Original issue: http://code.google.com/p/aseprite/issues/detail?id=293
Mockup & more comments: https://plus.google.com/102156040653649496700/posts/hQ2VbGwUUny

@aseprite-bot aseprite-bot added this to the v1.1 milestone Aug 20, 2014
@dacap dacap self-assigned this Aug 29, 2014
@dacap
Copy link
Member

dacap commented Jan 21, 2015

New concept of continuous layers was implemented in 52003da:

linked

This should fix several issues like #269, #389, part of #439. (And review #99.)

@KasumiArai
Copy link

For draw/paste on all frames, I realized an initial feature could be to just create a layer that has every frame linked to one new cel. ("New Linked Layer.") Then the user could draw on it (or paste on it or whatever) and merge down. That's essentially drawing on all frames, it's just that creating a linked layer manually can be hard if you have 100 frames.

@dacap dacap modified the milestones: v1.3, v1.4 Sep 12, 2017
@dacap dacap removed their assignment Sep 15, 2022
@dacap dacap mentioned this issue May 31, 2023
5 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature Feature request, or something should be improved high priority imported maintenance timeline ui
Projects
None yet
Development

No branches or pull requests

3 participants