You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Actually there is a problem to implement this feature: When we rotate the selected cel area, we don't know what pivot point to use. Should we enter into a MovingPixelsState?
I'm busy with creating images and I really need a selection Flip H/V.
For example, i'm creating the letter C , first I create the bottom, then create a selection and copy/past it above, then I want to Flip it.
Many many objects are the same like the example above.
edit: sorry i see now that its a milestone already
Actually, the Flip V/H should be working for the selection (the rotation is missing). Select a region of your sprite and press Shift+V or Shift+H or Edit > Flip. Anyway I've detected a bug, where the Flip doesn't work if the cel position/origin is not 0,0.
From davidcapello on August 23, 2012 18:56:33
What do you need to do? Rotate 90º the current cel or selection. How would you like to do it? Like selecting "Edit > Flip H/V".
Current workaround: we can select the region to rotate, and rotate it manually pressing Shift key to snap the angle to 90º
Original issue: http://code.google.com/p/aseprite/issues/detail?id=161
The text was updated successfully, but these errors were encountered: