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Set the range of animation frames #159

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aseprite-bot opened this issue Aug 20, 2014 · 5 comments
Closed

Set the range of animation frames #159

aseprite-bot opened this issue Aug 20, 2014 · 5 comments
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feature Feature request, or something should be improved imported medium priority timeline ui
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From bebinal...@gmail.com on August 17, 2012 11:09:58

What do you need to do? Set the range of animation to be played How would you like to do it? Set the start frame and the set the end frame so that selected amount of frames can be played in loop to test the animation

Original issue: http://code.google.com/p/aseprite/issues/detail?id=159

@aseprite-bot aseprite-bot added this to the v1.0 milestone Aug 20, 2014
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From davidcapello on November 25, 2013 12:14:26

Labels: UI-Timeline

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From dk.vali on February 15, 2014 19:15:56

This is a good idea. Otherwise you would have to use something 3rd party, like this http://AncientBeast.com/viewer Seen a cool way of doing an animation loop like that with not much code lines at all by using modulus. This is for javascript but I think it could be applied to C++ as well, it's pretty brilliant. Check it out http://rodrixar.blogspot.ro/2011/07/test.html

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From davidcapello on April 09, 2014 18:14:42

Labels: Milestone-1.1

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From davidcapello on June 02, 2014 16:11:11

Included for the next version with commit: a15aea5

Status: Fixed
Owner: davidcapello
Labels: -Milestone-1.1 Milestone-1.0

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From davidcapello on July 16, 2014 18:03:42

Labels: -UI-Timeline Component-UI-Timeline

@aseprite-bot aseprite-bot mentioned this issue Aug 20, 2014
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Labels
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