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There are several features that can be improved, need some tweaks, or need a complete re-design to reach a professional level for full-time pixel artists. These recommendations are thanks to cyangmou + some old notes/to-do items.
Fill selection content changing FG color or other recolor technique. There are plans to recolor an RGB sprite as an Indexed image (all layers/all frames) which might be related to this new feature.
Alternative mode to create planned rectangle/ellipse shapes before the final fill/stroke. (Ref 1, Ref 2, Ref 3)
The whole UI should be accessible through keyboard shortcuts. E.g. show a popup, execute a command in a popup menu, change a value in the context bar etc. This is something I thought before and it's related to macros Record macro/actions #475, as a macro could contain the execute of any UI element, these elements should generate recordable commands (same commands that could be triggered with keyboard shortcuts).
There are several features that can be improved, need some tweaks, or need a complete re-design to reach a professional level for full-time pixel artists. These recommendations are thanks to cyangmou + some old notes/to-do items.
Shift
key to start drawing a line from the last point with preview. Dev note:Shift
key should start a Line toolToolLoop
, then releasingShift
cancels the loop or releasing mouse button finishes the loop successfully. (Related, fix bug Reset last drawn point after undo for draw line behavior #1005)Ctrl+Shift
(or other combination)Shift
key should start a straight line and releasingShift
should continue the regular freehand mode.More to read here: https://twitter.com/cyangmou/status/818881183283023872 (Aseprite_1_1_13_Review.pdf)
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