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Loop section #123

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aseprite-bot opened this issue Aug 20, 2014 · 6 comments
Closed

Loop section #123

aseprite-bot opened this issue Aug 20, 2014 · 6 comments
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feature Feature request, or something should be improved imported medium priority timeline ui
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From davidcapello on June 30, 2012 18:17:58

What do you need to do? Play animation in a range of frames (e.g. play an animation using frames 5, 6, and 7). How would you like to do it? Specify a range in the animation editor (loop points).

Source: http://blog.aseprite.org/2012/05/aseprite-v092.html?showComment=1341089758765#c2230405295799068024

Original issue: http://code.google.com/p/aseprite/issues/detail?id=123

@aseprite-bot aseprite-bot added this to the v1.0 milestone Aug 20, 2014
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From kirby...@gmail.com on July 01, 2012 19:32:12

Hopefully this is related enough to not create a new issue: The program should also remember the frame playback started on. On frame 10, enter is pressed. It plays until frame 200. Enter is pressed to stop playing. I would like it to return me to frame 10 rather than frame 200 like it would now.

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From davidcapello on July 08, 2012 17:45:24

Hi! About comment #1, you can stop the animation playback using ESC key or right-click to return to the original frame where you start.

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From davidcapello on November 25, 2013 12:14:22

Labels: UI-Timeline

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From davidcapello on April 09, 2014 18:14:26

Labels: Milestone-1.1

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From davidcapello on June 02, 2014 16:10:04

Included for the next version with commit: a15aea5

Status: Fixed
Owner: davidcapello
Labels: -Milestone-1.1 Milestone-1.0

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From davidcapello on July 16, 2014 18:03:42

Labels: -UI-Timeline Component-UI-Timeline

This was referenced Aug 20, 2014
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